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Online Contents (OLC) Slavistics

The database "Online Contents" (OLC) Slavistics gathers the approx. 300,000 tables of contents of approx. 498 most important Slavic periodicals with the reporting period from 1998 until today and is being processed continuously by the Berlin State Library - Prussian Cultural Heritage. A list of authors as tag cloud can be found here.

ID2001763735
Author(s)Čeh, Aleš; Štuhec, Miran
Title

Literatura in dialog z videoigrami na primeru romanov 'Puščava', 'Klet', 'Katakombe' in 'Anastrofa' = Literature and Its Dialogue with Video Games in the Novels 'Puščava', 'Klet', 'Katakombe' and 'Anastrofa'

PublishedJezik in slovstvo, Ljubljana, 65, 2020, 1, 17-26
SoundexL5272; D2540; V0247; P1767; R7660; P1880; K4246; A0682; L5272; D2540; V0200; G4680; N6580; P1880; K4246; A0682
Mediumarticle
URLwww.jezikinslovstvo.com (homepage)
Holdings (in Germany)see in ZDB-Katalog
Holdingssee in WorldCat
SourceOLC Slavistik
PURLCitation link, BibTeX

More like this:

Vpliv literature na pripovedne prvine videoiger = The Influence of Literature on Narrative Elements in Video Games / Čeh, Aleš
Apokalipsa z odzysku problemy z cyberpunkiem w polskich grach wideo = The recycled Apocalypse : problems with Cyberpunk in polish video games / Felczak, Mateusz
Barbara Radziwiłłówna Antoniego Odyńca. Dialog z literaturą i historią = Barbara Radziwiłłówna by Antoni Edward Odyniec. The Dialogue with Literature and History / Czajkowska, Agnieszka
Визуальные искусства и литература: диалог и взаимодействия = Visual arts and literature: dialogue and interaction / Швец, А.В.
The Landscape of Durance: Utopianism and Eastern Europe in Video Games / Leiderman, Daniil
Vremja v videoigrach (Rec. na kn.: Hanson C. Game Time: Understanding Temporality in Video Games. Bloomington, IN, 2018) = Time in Video Games / Galanina, E.
Kinoscenarnyj dialog s klassičeskoj russkoj literaturoj = Screenplay's Dialogue with Russian Classical Literature / Mart'janova, I. A.